Boost LA does define generic yet simple vector and matrix types, however it has been specifically designed to work with user-defined vectors and matrices.
A user-defined 3D vector type float3 can be introduced to Boost LA as follows:
#include <boost/la/vector_traits.hpp> struct float3 { float a[3]; }; namespace boost { namespace la { template <> struct vector_traits<float3> { static int const dim=3; typedef float scalar_type; template <int I> static inline scalar_type & w( float3 & v ) { return v.a[I]; } template <int I> static inline scalar_type r( float3 const & v ) { return v.a[I]; } static inline scalar_type & iw( int i, float3 & v ) { return v.a[i]; } static inline scalar_type ir( int i, float3 const & v ) { return v.a[i]; } }; } }
After a similar specialization of the matrix_traits template for a user-defined 3x3 matrix type float33, a full range of vector and matrix operations defined in Boost LA headers become available automatically:
float3 v; v|X = 0; v|Y = 0; v|Z = 7; float vmag = magnitude(v); float33 m = rotx_matrix<3>(3.14159f); float3 vrot = m * v;
The use of operator| to access vector elements is perhaps surprising, however it is a logical part of a more general system of view proxies in Boost LA. See operator| rationale.
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