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Projects

Codename: MR

MR

We are currently in the prototype and fundraising phase of a product that will revolutionize the way people access video and interactive content in their living rooms.

There are now nearly 200 million flat screen TV sets in use. Annual sales of high definition flat screen television sets will shortly cross 200 million. Those will constitute the market for our patent-pending technology.

 

CUDA

Reverge Studios is collaborating with the University of South Carolina to assist them in their efforts to prototype real-time image recognition systems capable of flying unmanned reconnaissance aircraft without human input.

This is pioneering work involving the use of real-time game engine technology running in the massively-parallel CUDA programming environment from nVidia.

 

Codename: PB

PB

PB makes innovative use of peer-to-peer networking technology to realize a dynamic environment where people can communicate using quick and simple non-verbal interactions.

This is live social networking that breaks all language barriers!

 

Tactical Language & Culture Training Systems

TLT

Reverge Studios was a development partner of Alelo, Inc., producers of the award-winning Tactical Language & Culture Training Systems. These are immersive, interactive courses that use 3D video games with speech recognition and artificial intelligence to teach how to communicate in foreign languages and cultures.

We improved the realtime 3D engine, provided the critical support for rendering of native Arabic script and streaming video, and developed the primary content creation utility Tide, used to author all interactive encounters in the game.

 

Core Technology

Reverge Studios is committed to using the latest technology developments and programming methodologies to continually advance the state-of-the-art in software architecture, systems engineering, and 3D game engines.

We value testing and portability. Our core technology is highly modular, allowing us to create and maintain automatic testing procedures to ensure that all systems are bug-free and work according to specifications, on multiple platforms and compilers.